tag:blogger.com,1999:blog-39753508074691641562024-02-06T19:16:51.161-08:00Dev blog: Game dev "Super Phoenix"About indie Game Development;)DeveloperPROhttp://www.blogger.com/profile/06980923419134625820noreply@blogger.comBlogger15125tag:blogger.com,1999:blog-3975350807469164156.post-84273872720778119362014-05-29T02:10:00.001-07:002014-05-29T02:10:10.352-07:00Reworking the game overall and improvmentsHey everybody, game is still in work sry reworked alot.<br />
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i added scrolling background. And move more to shmup game parts.<br />
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The game should be done awhile ago. Since try to switch to Unity2D it took longer.<br />
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Good things take awhile;)<br />
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Take care,<br />
<br />
M...<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBxHkWQXznSkgoVnfrVp7SJR1oZqGck-fbGNZDwK45wcYUAKNUswTFuR63rQUl6UeSQ4Cjew_vpYgkOEworF2KViOsyVT4i3EgIkl0aWkAZppanwTWw_GlwUC6idp-jcSQJX3Wg5HlMA/s1600/ShipA+1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBxHkWQXznSkgoVnfrVp7SJR1oZqGck-fbGNZDwK45wcYUAKNUswTFuR63rQUl6UeSQ4Cjew_vpYgkOEworF2KViOsyVT4i3EgIkl0aWkAZppanwTWw_GlwUC6idp-jcSQJX3Wg5HlMA/s1600/ShipA+1.png" height="320" width="320" /></a></div>
<br />DeveloperPROhttp://www.blogger.com/profile/06980923419134625820noreply@blogger.com0tag:blogger.com,1999:blog-3975350807469164156.post-6361271392834246032014-04-21T15:31:00.001-07:002014-04-21T15:31:06.245-07:00Working on the Controls etcGot the controls so far done like i wanted it i need to change the Art a bit maybe.<br />
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I used the Control Freak Plugin its pretty awesome i love it.<br />
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Part of the first wave is working and also the explosion and effects.<br />
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More news will come soon take care;)<br />
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<br />DeveloperPROhttp://www.blogger.com/profile/06980923419134625820noreply@blogger.com0tag:blogger.com,1999:blog-3975350807469164156.post-2117185192115729622014-04-19T13:43:00.002-07:002014-04-19T13:43:40.201-07:00Reworking the game alot of new ideas;)Hey everybody hope you having an great weekend.<br />
<br />
I began reworking alot of parts of the game thanks to the tuts from pushypixels.<br />
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I decided to mix shmup and the old game together i think it will look great and<br />
work better;)<br />
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Take care, all the best<br />
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<br />DeveloperPROhttp://www.blogger.com/profile/06980923419134625820noreply@blogger.com0tag:blogger.com,1999:blog-3975350807469164156.post-27332705660453858362014-03-01T09:57:00.000-08:002014-03-01T09:57:08.718-08:00Plugins reworking and loosing devtimeI decided to improve to rework the hole game and gameidea. I wanted to use the killerwave plugin<div>
from the Assets store that i bought in the past for spawning, layer filtering, waves etc...</div>
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It look all so simple but then i was fighting to get it working because there were some issues with 2D colliders etc. It ended up working 5 hours back and forth and nothing really get done. </div>
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That suck out alot of my postive energy to trying to finish the waves.</div>
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Finally i have to remove the 2D colliders and use 3D raycast instead of 2D. Then i learn how to use alot of the functions from the plugin and figure out it will help me alot in the long run.</div>
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<div>
I really big issue with Unity and plugins etc. Why is everytime everything so difficult?</div>
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I want to dev a game not fly to the moon. Sometimes it overall complex stuff and tool is giving me headaches.</div>
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I hope in the next update i can show more progress and show hopefully some gameplay stuff</div>
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and the raycast line that i use for spotting the player;)</div>
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Have a nice weekend. Take care! Keep making games and dont give up;)</div>
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Layer Filter: enemyweapon and enemyship</div>
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means that the player only dies if he got hit by that layer.. Means only by the enemyship etc...</div>
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DeveloperPROhttp://www.blogger.com/profile/06980923419134625820noreply@blogger.com0tag:blogger.com,1999:blog-3975350807469164156.post-40089372140040114592014-02-26T14:46:00.002-08:002014-02-26T14:46:46.815-08:00Update;) Reworking alot the hole gameSry guys its been awhile since the last update, but i had to work alot Agent Rush and couldnt focus that much von Super P.. I finally decided to redo the hole space game.<br />
<br />
I had alot of new ideas and wanted to improve the game overall. I will release it as an app to but focus most on gameplay and less on visual. Thats my overall plan..<br />
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Take care hopefully soon the next update;)<br />
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<br />DeveloperPROhttp://www.blogger.com/profile/06980923419134625820noreply@blogger.com0tag:blogger.com,1999:blog-3975350807469164156.post-32895968214867275982014-02-09T10:55:00.001-08:002014-02-09T10:55:20.880-08:00Just a weekend update on the state Sry for no update so far alot of working with my other game too Agent Rush and<br />
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fixing adding features the List is kinda big;)<br />
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The plan was to make a similar formation for starters but now i thought something<br />
like No Escape had the backwards Invaders;)<br />
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Sometimes it seems bad to play other games. The just influence too much some of my game ideas or development...<br />
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I trying to finish the game in the next weeks. We will see alot of games are plan. I will soon announce more;)<br />
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Take care, have a nice weekend.<br />
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<br />DeveloperPROhttp://www.blogger.com/profile/06980923419134625820noreply@blogger.com0tag:blogger.com,1999:blog-3975350807469164156.post-40255333742546746392014-01-25T17:31:00.003-08:002014-01-25T17:31:13.472-08:00Enemy Ship Behavior and State Machine...I hope have all a great weekend. Decide yesterday to add a State machine.. for animation and some behaviors.<br />
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Looks like i need more time for that project progress was not that good.<br />
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<br />DeveloperPROhttp://www.blogger.com/profile/06980923419134625820noreply@blogger.com0tag:blogger.com,1999:blog-3975350807469164156.post-75663569363668476592014-01-23T12:30:00.004-08:002014-01-23T12:30:55.811-08:00Working on the Mini Boss ;)Progress is going well, but not that fast as i hoped. I have still alot to learn in Unity..<br />
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But i am doing my best so far... Learning Unity and dev a game is hard;)<br />
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Soon more updates. Take care..DeveloperPROhttp://www.blogger.com/profile/06980923419134625820noreply@blogger.com0tag:blogger.com,1999:blog-3975350807469164156.post-76501669872427934712014-01-21T06:05:00.001-08:002014-01-23T12:19:51.714-08:00Update Shield working on the Enemy shieldSry for no update had a hell weekend. Got the shield targeting right now the enemy shield and finish up the first scene and starting working on the second scene and the boss fight...<br />
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The game will be endless and has several waves and one big boss. This will repeat frequently with high difficulties and different behaviors from the enemies and attacks.<br />
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I will show more of my current games in future and try to frequently update the blog..<br />
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Alot of games are planned this year i hope all works out...<br />
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Have a great week.. cu until the next update...DeveloperPROhttp://www.blogger.com/profile/06980923419134625820noreply@blogger.com0tag:blogger.com,1999:blog-3975350807469164156.post-51620429002510110962014-01-18T00:22:00.001-08:002014-01-18T00:22:14.106-08:00Again a small UpdateStill a bit sick and my sons too. I trying to update more but really tired not much sleep at all.<br />
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Back to the topic;) Working on the Ship for the Player and the Enemy ships.<br />
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Its seems to be a really ambitions project and it will take more time then excepted.<br />
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For Touch controls and more i decide to use the pushyinput maybe from pushypixels.<br />
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Learn alot from their tuts so far: <a href="http://www.youtube.com/channel/UCEFiq9_AHuTMnmPy6YAGBLg">http://www.youtube.com/channel/UCEFiq9_AHuTMnmPy6YAGBLg</a><br />
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Some stuff can be redone and add to my game.<br />
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So a quick screenshot and then i wish you a great weekend take care<br />
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Plans for the weekend. Shield working on both Player and Enemy,<br />
Enemy can activated it but have cc etc...<br />
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<br />DeveloperPROhttp://www.blogger.com/profile/06980923419134625820noreply@blogger.com0tag:blogger.com,1999:blog-3975350807469164156.post-44377927073610250562014-01-17T02:33:00.002-08:002014-01-17T02:33:09.470-08:00Small UpdateSry i catched a flu. I trying to recover last 2 days.<br />
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Next is finishing the first wave adding the animation and more (shield etc)<br />
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<br />DeveloperPROhttp://www.blogger.com/profile/06980923419134625820noreply@blogger.com0tag:blogger.com,1999:blog-3975350807469164156.post-45439377967818163322014-01-14T14:31:00.002-08:002014-01-14T14:31:36.767-08:00Spotting the Player and Shooting from Enemy ships<b>More will Come;)</b><br />
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<b>Sry for no update yesterday, but i had alot on work on it... And i really slow;)</b><br />
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<b>I got the raycast working for the spotting the playership from the enemy finally.</b><br />
<b>Ran into some weird behaviors but finally it works...</b><br />
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<b>Now i need to add the moving down attacking etc. </b><br />
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<b>I think the first wave will be soon ready...</b><br />
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<b><span style="color: red;">Shot:</span> is a Prefab with the Laser</b><br />
<b><span style="color: red;">Shot spawn</span> is a gameobject were the laser got spawn and shoot</b><br />
<b><span style="color: red;">Check </span>is again a gameobject for the raycasting. its will be use like a point. </b><br />
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<b><span style="color: red;">Fire rate:</span> Is for how long it takes that the enemy can shoot again...</b>DeveloperPROhttp://www.blogger.com/profile/06980923419134625820noreply@blogger.com0tag:blogger.com,1999:blog-3975350807469164156.post-10755120301032731262014-01-12T17:16:00.004-08:002014-01-12T17:16:58.411-08:00Formation, Waypoints etc.<br />
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Worked today on a formation for the enemy ships with waypoints.<br />
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The raycast for shooting is tomorrow on my plan. Formation movement is not perfect<br />
but i need to get it running for the first alpha.<br />
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Since i want to make some special i watched alot of youtube video from other old<br />
games to have so references.<br />
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Most games the ships on top move everytime similar and shoot frequently,<br />
but the ships in the bottom formation attack.<br />
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I think the animation is setup i just need to increase the speed a bit and give them waypoints route<br />
to attack the player...<br />
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For the avoiding laser shoot from the enemy ships like a behavior i will use a box collider or raycast with using a gameobject and different layer.<br />
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I saw one version that the ship moves away if you shoot too direct at it. And you need to calc the movement etc if you want to hit it.<br />
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Sry the screenshot looks awful but i will update a better one tomorrow.<br />
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Take care...<br />
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<br />DeveloperPROhttp://www.blogger.com/profile/06980923419134625820noreply@blogger.com0tag:blogger.com,1999:blog-3975350807469164156.post-29229530526169032752014-01-12T04:33:00.002-08:002014-01-12T04:33:06.434-08:00<br />
<h2>
<b><span style="font-family: Arial, Helvetica, sans-serif; font-size: x-large;">Waypoint with Gameobjects as Points</span></b></h2>
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<b><span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></b></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">My idea was to make some of the behaviors with waypoints. Since i knew here is a plugin</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">and alot of tuts how to do it. I knew one by <span style="color: red;">Hummelwalker</span> that would fit in great..</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">It took me not long but now most parts are done. It is possible to use values or points </span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">with gameobject and the ship will move like that.</span></div>
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<b><span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></b></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">That will help me to make more variety for that game.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">My workflow is not the best with unity right now it takes alot of time and hard w</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">ork but i hope i can improve that...</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">On some parts i really miss corona sdk but its seems always miss the past.</span></div>
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<b><span style="font-family: Arial, Helvetica, sans-serif;">Next needs to be a gameobject child for the enemies ship that can be use for spotting the player</span></b></div>
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<b><span style="font-family: Arial, Helvetica, sans-serif;">and give them the ability to shoot which they are near the player.</span></b></div>
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<b><span style="font-family: Arial, Helvetica, sans-serif;">I think the best way is to do it with raycast and layers in unity.</span></b></div>
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<b><span style="font-family: Arial, Helvetica, sans-serif;">When thats done i will work on the shield that some enemies will use it right or break the waypoint avoid the laser shoots from the player.</span></b></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj213830ft2T1bkqxgXKzbuQHxcaqRo9-BlyQwpDH27vXgk0bj0Jf9CdWsMFFgUFp4qIa0uEmmZHFctRtuudwJCeF8N3LmxpGFubKiBqzCEzfMCx_UQGaTV7qFtGu17FZQMqdn6RYukEg/s1600/screenshot_74.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj213830ft2T1bkqxgXKzbuQHxcaqRo9-BlyQwpDH27vXgk0bj0Jf9CdWsMFFgUFp4qIa0uEmmZHFctRtuudwJCeF8N3LmxpGFubKiBqzCEzfMCx_UQGaTV7qFtGu17FZQMqdn6RYukEg/s1600/screenshot_74.png" height="320" width="294" /></a></div>
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DeveloperPROhttp://www.blogger.com/profile/06980923419134625820noreply@blogger.com0tag:blogger.com,1999:blog-3975350807469164156.post-48227433046908347392014-01-11T05:11:00.002-08:002014-01-11T05:11:08.402-08:00About space game unity...<b><span style="font-family: Arial, Helvetica, sans-serif;">First entry;)</span></b><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">Its been a while since i wrote a blog but i thought finally i should start one again to write about my</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;">game development and progress from my games. </span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">I am current working on around 4-5 games. I prefer to make remakes or start with old ideas..</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">This week i worked alot on my space game. </span><span style="font-family: Arial, Helvetica, sans-serif;">Three or four months ago i switch full to </span><br />
<span style="font-family: Arial, Helvetica, sans-serif;">unity 3d.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">Learning a unity and making a game is really hard but i try to get used to it..</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">I want to make the game like the old Phoenix from Atari 2600 since there is an Arcade version too i thought to mix it a bit...</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">Lets start the Journey. First i picked the 2Dtoolkit for 2D and KillerWave for Spawning.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">Progress so far player ship can move left and right shoot.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">Have a nice week end will update today;)</span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-RdOnx9AeLg8d7YAxDHjRF3XjF5QzALny8WSQyMn6SnEJz8thk-1xBCmfOqbgcS5mnr702TKdRscLnmW9ahVB54flIeBw4n40LJjYirEFZVixnVvHHFbPgHcztfD52bNfTZo0aR8aLw/s1600/screenshot_73.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-RdOnx9AeLg8d7YAxDHjRF3XjF5QzALny8WSQyMn6SnEJz8thk-1xBCmfOqbgcS5mnr702TKdRscLnmW9ahVB54flIeBw4n40LJjYirEFZVixnVvHHFbPgHcztfD52bNfTZo0aR8aLw/s1600/screenshot_73.png" height="200" width="141" /></a></div>
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span>DeveloperPROhttp://www.blogger.com/profile/06980923419134625820noreply@blogger.com0