Hey everybody, game is still in work sry reworked alot.
i added scrolling background. And move more to shmup game parts.
The game should be done awhile ago. Since try to switch to Unity2D it took longer.
Good things take awhile;)
Take care,
M...
Dev blog: Game dev "Super Phoenix"
About indie Game Development;)
Thursday, May 29, 2014
Monday, April 21, 2014
Working on the Controls etc
Got the controls so far done like i wanted it i need to change the Art a bit maybe.
I used the Control Freak Plugin its pretty awesome i love it.
Part of the first wave is working and also the explosion and effects.
More news will come soon take care;)
I used the Control Freak Plugin its pretty awesome i love it.
Part of the first wave is working and also the explosion and effects.
More news will come soon take care;)
Saturday, April 19, 2014
Reworking the game alot of new ideas;)
Hey everybody hope you having an great weekend.
I began reworking alot of parts of the game thanks to the tuts from pushypixels.
I decided to mix shmup and the old game together i think it will look great and
work better;)
Take care, all the best
I began reworking alot of parts of the game thanks to the tuts from pushypixels.
I decided to mix shmup and the old game together i think it will look great and
work better;)
Take care, all the best
Saturday, March 1, 2014
Plugins reworking and loosing devtime
I decided to improve to rework the hole game and gameidea. I wanted to use the killerwave plugin
from the Assets store that i bought in the past for spawning, layer filtering, waves etc...
It look all so simple but then i was fighting to get it working because there were some issues with 2D colliders etc. It ended up working 5 hours back and forth and nothing really get done.
That suck out alot of my postive energy to trying to finish the waves.
Finally i have to remove the 2D colliders and use 3D raycast instead of 2D. Then i learn how to use alot of the functions from the plugin and figure out it will help me alot in the long run.
I really big issue with Unity and plugins etc. Why is everytime everything so difficult?
I want to dev a game not fly to the moon. Sometimes it overall complex stuff and tool is giving me headaches.
I hope in the next update i can show more progress and show hopefully some gameplay stuff
and the raycast line that i use for spotting the player;)
Have a nice weekend. Take care! Keep making games and dont give up;)
Layer Filter: enemyweapon and enemyship
means that the player only dies if he got hit by that layer.. Means only by the enemyship etc...
Wednesday, February 26, 2014
Update;) Reworking alot the hole game
Sry guys its been awhile since the last update, but i had to work alot Agent Rush and couldnt focus that much von Super P.. I finally decided to redo the hole space game.
I had alot of new ideas and wanted to improve the game overall. I will release it as an app to but focus most on gameplay and less on visual. Thats my overall plan..
Take care hopefully soon the next update;)
I had alot of new ideas and wanted to improve the game overall. I will release it as an app to but focus most on gameplay and less on visual. Thats my overall plan..
Take care hopefully soon the next update;)
Sunday, February 9, 2014
Just a weekend update on the state
Sry for no update so far alot of working with my other game too Agent Rush and
fixing adding features the List is kinda big;)
The plan was to make a similar formation for starters but now i thought something
like No Escape had the backwards Invaders;)
Sometimes it seems bad to play other games. The just influence too much some of my game ideas or development...
I trying to finish the game in the next weeks. We will see alot of games are plan. I will soon announce more;)
Take care, have a nice weekend.
fixing adding features the List is kinda big;)
The plan was to make a similar formation for starters but now i thought something
like No Escape had the backwards Invaders;)
Sometimes it seems bad to play other games. The just influence too much some of my game ideas or development...
I trying to finish the game in the next weeks. We will see alot of games are plan. I will soon announce more;)
Take care, have a nice weekend.
Saturday, January 25, 2014
Enemy Ship Behavior and State Machine...
I hope have all a great weekend. Decide yesterday to add a State machine.. for animation and some behaviors.
Looks like i need more time for that project progress was not that good.
Looks like i need more time for that project progress was not that good.
Subscribe to:
Posts (Atom)