Thursday, May 29, 2014

Reworking the game overall and improvments

Hey everybody, game is still in work sry reworked alot.

i added scrolling background. And move more to shmup game parts.

The game should be done awhile ago. Since try to switch to Unity2D it took longer.

Good things take awhile;)

Take care,


Monday, April 21, 2014

Working on the Controls etc

Got the controls so far done like i wanted it i need to change the Art a bit maybe.

I used the Control Freak Plugin its pretty awesome i love it.

Part of the first wave is working and also the explosion and effects.

More news will come soon take care;)

Saturday, April 19, 2014

Reworking the game alot of new ideas;)

Hey everybody hope you having an great weekend.

I began reworking alot of parts of the game thanks to the tuts from pushypixels.

I decided to mix shmup and the old game together i think it will look great and
work better;)

Take care, all the best

Saturday, March 1, 2014

Plugins reworking and loosing devtime

I decided to improve to rework the hole game and gameidea. I wanted to use the killerwave plugin
from the Assets store that i bought in the past for spawning, layer filtering, waves etc...

It look all so simple but then i was fighting to get it working because there were some issues with 2D colliders etc. It ended up working 5 hours back and forth and nothing really get done. 

That suck out alot of my postive energy to trying to finish the waves.

Finally i have to remove the 2D colliders and use 3D raycast instead of 2D. Then i learn how to use alot of the functions from the plugin and figure out it will help me alot in the long run.

I really big issue with Unity and plugins etc. Why is everytime everything so difficult?

I want to dev a game not fly to the moon. Sometimes it overall complex stuff and tool is giving me headaches.

I hope in the next update i can show more progress and show hopefully some gameplay stuff
and the raycast line that i use for spotting the player;)

Have a nice weekend.  Take care! Keep making games and dont give up;)

Layer Filter: enemyweapon and enemyship
means that the player only dies if he got hit by that layer.. Means only by the enemyship etc...

Wednesday, February 26, 2014

Update;) Reworking alot the hole game

Sry guys its been awhile since the last update, but i had to work alot Agent Rush and couldnt focus that much von Super P.. I finally decided to redo the hole space game.

I had alot of new ideas and wanted to improve the game overall. I will release it as an app to but focus most on gameplay and less on visual. Thats my overall plan..

Take care hopefully soon the next update;)

Sunday, February 9, 2014

Just a weekend update on the state

Sry for no update so far alot of working with my other game too Agent Rush and

fixing adding features the List is kinda big;)

The plan was to make a similar formation for starters but now i thought something
like No Escape had the backwards Invaders;)

Sometimes it seems bad to play other games. The just influence too much some of my game ideas or development...

I trying to finish the game in the next weeks. We will see alot of games are plan. I will soon announce more;)

Take care, have a nice weekend.

Saturday, January 25, 2014

Enemy Ship Behavior and State Machine...

I hope have all a great weekend. Decide yesterday to add a State machine.. for animation and some behaviors.

Looks like i need more time for that project progress was not that good.